Field Notes · By

The Return of the Player-Coach Creative Director

For most of my career, moving up in creative meant making less of the work. That's starting to flip.

There's a deal nobody spells out when you move up in creative. You get the title and the seat with the founder. In exchange you mostly stop making things. You direct photographers, retouchers, agencies, and you get very good at saying "closer, but warmer."

AI is changing that. Before these tools, you needed a whole lot of people just to execute on one idea. Now experienced creative leaders can stay hands-on, carry ideas further, and cut down the handoffs. That doesn't take away the value of a specialist, or of collaboration.

I never fully took the deal. Partly it was the client, who saved money when I could do it myself. Partly it was the idea, because every handoff is another chance for it to get diluted. And I actually like the work, and I've always been curious enough to want to learn the next discipline over.

In UX and UI, part of the job was putting pictures on websites. Stock imagery was never going to be as good as the product deserved. I wanted better images, so I learned photography and started shooting the product and campaign photos myself.

Branding went the same way. I kept seeing clients whose brand and logo could be so much more than they were. I wanted to help take them there, so I learned how to build a brand from the ground up.

Marketing came next. Making the campaign wasn't enough. I wanted to understand why some ideas moved the business while others disappeared. And when social media went from nice-to-have to must-have, I learned that too.

I always teach my team that a good designer becomes a great designer when they gain fluency in more disciplines outside of design. Photography, illustration, writing, UX, a little code – each one gives you more to make real design decisions with. It also makes you better at directing specialists, because you understand what you're asking them for. I never understood why some designers just refuse to learn other things.

Now the industry is catching up to the way I've always worked. I took Leges Motus, my apparel brand, from an idea through identity, writing, illustration, photography, and the website build-out to launch. AI accelerated the process, but the point of view and final judgment remained mine. It was my test to see what's possible now. If you can carry most of it yourself, then when you do work with a team, you're choosing collaboration from strength, not out of dependency.

Steve Jobs named the best managers in a 1995 interview:

"The best managers are the great individual contributors who never ever want to be a manager, but decide they have to be... because no one else is going to be able to do as good a job."

Still, being a great maker, or a doer, doesn't automatically make someone a great manager. But they can understand the work, and they can direct it better, because they know it.

That's the player-coach creative director. AI hands some of the making back to the person whose job was supposed to be judgment. For me the thinking still starts by hand.

The tools don't give you judgment. What matters is taste, discernment, rigor, and the nerve to kill the version everyone likes because it's secretly the average of everything. Someone without taste gets to mediocre faster. Someone with it gets their judgment into a lot more work.

That reaches early-career designers too. The execution work that used to fill a junior designer's day is shrinking, so they're going to have to start having judgment sooner. They can question decisions, they can question the direction. And because it's so easy to do research and try things with AI, they can actually make those decisions. Part of my job is teaching that judgment early. The ones who do can move up faster than my generation did.

Too much of the creative budget still gets eaten up by repetitive production and unnecessary handoffs. AI can shift more of that money toward ideas, judgment, and specialized craft.

If you're a founder hiring, don't ask which tools someone uses. Ask them to walk you through something they killed, and why.

I still get the old itch in reviews to say "closer, but warmer." These days I'm more likely to go make it warmer myself. Then I find out whether I was right. Sometimes I wasn't.