Field Notes · By

Bring Creative In Before You Commit

If creative is accountable for the outcome, it needs a voice in the decisions that shape it.

Creative is expected to contribute to the bottom line. Campaigns should drive demand, sites should support conversion, and packaging should earn its place on the shelf. But creative is often brought in only after the channel, budget, timeline, and even the solution have been decided.

By then, the job isn't shaping. It's fixing.

A seat at the table isn't the goal, though. Better decisions are.

I've been handed a plan that was locked before I ever saw it more times than I can count. The work still gets done, and sometimes it's even good. But a lot of the time and budget goes into rescuing the plan instead of making the work better.

The first cost is context. Someone in a meeting has a real insight. It gets written into a deck, the deck turns into a brief, the brief goes to a team, and the team hands pieces off to whoever's executing. Every handoff without context is another chance for the idea to get distorted. Good specialists make an idea better when they know what it's for. The problem isn't how many people touch it. It's that the reasoning gets left behind, and nobody clearly owns it.

The second cost is harder to see. Without someone in the room who understands execution, feasibility gets assessed without the people responsible for delivering it. The people making the decisions are good at what they do – running the business, reading the market, managing the money. They aren't supposed to have every production skill too. But when they're sorting through ideas, they can't always tell which ones can actually be made. Good ideas can be rejected because they appear impractical, while deceptively simple ideas get approved without anyone understanding what they will cost. Either way, creative ends up making the best of it.

When creative is in the room before the business commits, a lot of that goes away. Creative doesn't take over the decisions. The people running the business should still make the call. What a creative lead can do is take an idea that's still abstract and turn it into possibilities, costs, risks, and tradeoffs before any money gets spent. They can say, that one's doable, and here's roughly what it takes. Or, that one sounds simple, but it's going to eat the whole budget. Or, there's a better idea hiding in what you just said. Creative doesn't replace business judgment. It gives that judgment something concrete to work with.

There are fewer restarts, because the people making the work helped shape it. Decisions get faster, because nobody's guessing what's possible. And the final work stays connected to the original business insight, even as the execution evolves.

It's the same reason I believe in the player-coach creative director. Someone who stays close to the work can direct it with greater specificity, because they understand what they're asking of everyone involved. They know what a shoot takes, how long a site really takes to build, what illustration can do that photography can't. They can spot the good idea that's executable, and flag the one that isn't before anyone falls in love with it.

If you're a founder or a marketing lead, try it on your next project. Bring your creative lead into the planning meeting before anything's decided. Don't ask them to present anything. Just have them listen, and at the end, ask which ideas they'd actually make, and why. That's the conversation that usually happens too late.